AI Insights · Timothy · April 2022
Top Historical Games Performance in Argentina for Q1 2022
Discover the performance trends of the top 5 historical games in Argentina during Q1 2022, including weekly downloads, revenue, and active users.
Throughout the first quarter of 2022, the top historical games in Argentina showcased varied performance trends across downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive look at the market dynamics for these popular titles.
Rise of Kingdoms by Lilith Games exhibited significant fluctuations in weekly downloads, peaking at 31.6K in mid-January and then declining to 1.3K by the end of March. The game's revenue saw an initial drop from $5.2K to $3.3K in January but rebounded to $5.9K by late February, finishing the quarter at around $3.8K. Active users followed a similar trend, starting at 38K and reaching a high of 98.9K in mid-January before gradually decreasing to 33.5K by the end of March.
Rise of Castles: Fire and War from LONG TECH NETWORK LIMITED saw its weekly revenue rise from $3K at the beginning of the quarter to approximately $3.7K by the end of March. Downloads peaked at 7.8K in mid-January but dropped to 1K by the last week of March. The game's active user base remained relatively stable, starting at 27.1K and ending the quarter at 18.9K.
Royal Match by Dream Games maintained consistent revenue throughout the quarter, averaging around $2.5K to $3K weekly. Downloads peaked at 11.5K in mid-January but saw a decline to 1.9K by the end of March. Active users started at 19.5K, peaked at 39.7K in late February, and ended the quarter at 34.6K.
Guns of Glory: Lost Island from FunPlus International AG experienced a gradual increase in weekly revenue, starting at $2K and reaching $3K by the end of March. Downloads were highest in mid-January at 5.9K but decreased to 4.5K by the last week of March. Active users showed an upward trend, starting at 6.3K and peaking at 10.9K in late February before settling at 8.3K by the end of the quarter.
Vikings: War of Clans by Plarium LLC had relatively stable weekly revenue, averaging around $1K to $1.6K throughout the quarter. Downloads were modest, peaking at 666 in early January and declining to 246 by the end of March. Active users remained steady, fluctuating between 1.1K and 1.4K.
For more detailed insights and data, visit Sensor Tower's platform.